Design and Product Development

Body Scanning Avatar and Draping Simulation

Authors
  • Shu-Hwa Lin (University of Hawaii at Manoa)
  • Ju-Young M. Kang (University of Hawaii at Manoa)
  • Yan Cui (Kaiserslautern University)
  • Didier Stricker (Kaiserslautern University)

Abstract

Speedy developing CAD technology has changed the product development process in the apparel industry (Cho, Park, Boeing, & Hingston, 2010). For more than a decade, body scanning has provided accurate body measurements, garment-fitting simulations, and an improved sizing system. In less than four years, Kinect technology has been adopted in several laboratories to scan human bodies (Aitpayev & Gaber, 2012; Weiss, Hirshberg & Black, 2011).

Keywords: body scanning, avatar, draping simulation

How to Cite:

Lin, S., Kang, J. M., Cui, Y. & Stricker, D., (2013) “Body Scanning Avatar and Draping Simulation”, International Textile and Apparel Association Annual Conference Proceedings 70(1).

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Published on
01 Jan 2013
Peer Reviewed