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Textile and Apparel Industries

Evaluation of open-source software for use with a clothing virtual try-on system

Authors
  • Godfree Gert (North Carolina State University)
  • Nicole Villarreal (North Carolina State University)
  • Liwen Gu (North Carolina State University)

Abstract

Virtual try-on (VTO) technology facilitates effective use of improved garment purchasing and design technologies. High return rates for online purchases and adjunct treatment of VTO in the apparel design process, however, indicate less than full adoption. This is attributed to the dominance of expensive commercial VTO systems as opposed to open-source 3D animation software. The MakeHuman and Blender open-source software packages were evaluated. MakeHuman uses a parametric approach to generate 3D avatars for use in animation software. Parameters were mapped from the anthropometric measurements from a subset of the female subjects in the SizeUSA database. The resulting avatars were imported to Blender, a 3D graphics and animation software that contains models for garment modeling. Three different virtual 3D garment generation options were demonstrated: virtual sewing from 2D patterns, direct modeling from the editing of 3D geometry objects or B-surfaces from hand drawn lines on the avatar.

How to Cite:

Gert, G., Villarreal, N. & Gu, L., (2017) “Evaluation of open-source software for use with a clothing virtual try-on system”, International Textile and Apparel Association Annual Conference Proceedings 74(1).

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Published on
2017-01-01

Peer Reviewed