Creative Design: Graduate

Application of Virtual Reality Technology to Inspire Apparel Design

Authors
  • Samirah Mohammed Ali Alotaibi (University of Nebraska-Lincoln)
  • Sandra Starkey (The University of Nebraska-Lincoln)

Abstract

This project was a part of a larger study that evaluated the incorporation of technology in apparel design classrooms. VR technology provides a means to explore a variety of simulated experiences including art, travel, and cultural interactions. VR for this project enabled an experience similar to an educational field trip through the use of a computer, specifically, utilizing design apps to create a simulated environment that inspires apparel design. A journal, sketchbook, and photographs were ongoing course requirements and assisted in the documentation and reflection of the garment design and construction processes. The VR technology provided the opportunity to explore new experiences without leaving the classroom and this was personally helpful for design inspiration for this outfit. The outcome, a unisex ensemble, explored contrasts and combined femininity with masculinity, symmetrical with asymmetrical lines, and heritage with modernity.

Keywords: Apparel, Culture, Virtual Reality

How to Cite:

Alotaibi, S. M. & Starkey, S., (2020) “Application of Virtual Reality Technology to Inspire Apparel Design”, International Textile and Apparel Association Annual Conference Proceedings 77(1). doi: https://doi.org/10.31274/itaa.11852

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Published on
28 Dec 2020
Peer Reviewed